Documentation / @ripl/3d / SCENE_UNIFORM_WGSL
Variable: SCENE_UNIFORM_WGSL ​
constSCENE_UNIFORM_WGSL:string
Defined in: 3d/src/core/uniforms.ts:376
The WGSL declaration of the scene uniform, generated from SCENE_UNIFORM_FIELDS.
Interpolated into both shader stages rather than written out twice, so the vertex and fragment stages cannot disagree about the layout the packer writes.