Documentation / @ripl/3d / LIGHT_UNIFORM_FIELDS
Variable: LIGHT_UNIFORM_FIELDS ​
constLIGHT_UNIFORM_FIELDS:UniformField[]
Defined in: 3d/src/core/uniforms.ts:72
The per-light fields, in declaration order.
Each is a vec4f so the array stride stays 16-byte aligned, with the scalar that would otherwise need its own slot folded into the unused w component.